Jeff is a concept artist/illustrator based in Ubisoft Quebec working on IPs like Assassins Creed and clients such as Universal Studios (Snow White & The Huntsman), Lionsgate (The Last Witch Hunter), MPC (Pirates of the Caribbean), and many more. He has a style reminiscent of traditional media, with a near morbid twist. The originality, and natural evolution of his style has lead him to create very recognizable work that belongs to him.
Thomas Scholes has worked in studio on 7 different titles for 3 different companies; Microsoft’s 343 Industries (Halo 4), NCSoft’s ArenaNet (Guild Wars 2), and Disney Interactive’s Avalanche (Original IPs, Licensed IPs). Currently for past 6 years, he’s worked as a Freelance Artist providing solutions for a variety of clients. He has a unique approach to image making through his stylistic modular workflow, that lets him quickly create a variety of images.
Paul Richards has been a concept artist in the video games industry for 20 years, with clients including id Software (Quake IV), THQ (Darksiders 1&2), Blizzard Entertainment (Project TITAN, precursor to Overwatch), 343 Industries (Halo 4&5), and most recently Epic Games (Fortnite, Paragon). He's both an avid student and passionate teacher. Whether your interest lies in large AAA projects or smaller indie titles (recent credit : Hob), Paul's unique perspective on design will help you clarify goals, speed your execution and bring you further in touch with your own creative voice.
Jung Ah Lee
Jung Ah is a concept artist/illustrator working at Blizzard Entertainment in Irvine, California with a background in fashion design. She’s worked for game development studios such as Nexon and Section Studios, with her more recent work being in Overwatch cinematics and character design. Her personal portfolio shows a variety of character sketches and costumes, all of which resonate some level of humour and relatability.
Tim Anderson is currently an Associate Art Director at Ubisoft Toronto. Being in the video game industry for over 13 years has allowed him to accumulate skills beyond art - the ability to communicate, direct and problem solve on a larger scale.
Some of the projects he has worked on includes: Far Cry 4, Splinter Cell: Blacklist, Rainbow Six: Patriots
Jama is a UK based concept artist that studied aerospace engineering before coming a concept artist. Since, he’s worked for a plethora of major clients including Warner, Marvel, Audi, Samsung and many more. His most recent educative initiative was with Learned Squared, a multidiscipline education program taught by many professionals in various artistic industries.